Commit f40e0d12 by BellCodeEditor

save project

parent 0660fbaa
Showing with 34 additions and 5 deletions
......@@ -2,8 +2,7 @@ import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
x,y = 240,120
position=[(180,90),(180,120),(210,120),(x,y)]
pygame.init()
FPSCLOCK = pygame.time.Clock()
......@@ -15,8 +14,14 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
x,y = 240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading = 'right'
snake_head = right
......@@ -25,13 +30,37 @@ while True:
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x += 30
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != 'left':
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != 'down':
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != 'up':
setheading = 'down'
snake_head = down
if setheading == 'right':
x += 30
if setheading == 'left':
x -= 30
if setheading == 'up':
y -= 30
else:
y += 30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right,position[-1])
screen.blit(snake_head,position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
......
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