Commit f01ed92f by BellCodeEditor

save project

parent 16f0d60e
Showing with 46 additions and 7 deletions
......@@ -7,26 +7,65 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
x,y=240,120
zuobiao=[(180,90),(180,120),(210,120),(x,y)]
FPS=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
head="right"
_head_=right
while True:
FPS.tick(3)
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and head!="left":
head="right"
if event.key==locals.K_LEFT and head!="right":
head="left"
if event.key==locals.K_UP and head!="down":
head="up"
if event.key==locals.K_DOWN and head!="up":
head="down"
if head=="right":
x+=30
_head_=right
elif head=="left":
x-=30
_head_=left
elif head=="up":
y-=30
_head_=up
else:
y+=30
_head_=down
zuobiao.append((x,y))
del zuobiao[0]
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
screen.blit(_head_, (x, y))
for i in range(len(zuobiao)-1):
screen.blit(body,zuobiao[i])
# # 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
pygame.display.update()
\ No newline at end of file
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