Commit ee9719fa by BellCodeEditor

save project

parent 3244d2d1
Showing with 27 additions and 3 deletions
...@@ -12,21 +12,45 @@ background = pygame.image.load('bg.png') ...@@ -12,21 +12,45 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
up=pygame.image.load("up.png")
down=pygame.image.load("down.png")
left=pygame.image.load("left.png")
setheading="right"
x=240 x=240
y=120 y=120
b=[(150, 120),(180, 120),(210, 120),(x,y)] b=[(150, 120),(180, 120),(210, 120),(x,y)]
while True: while True:
screen.blit(background, (0, 0))
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
if event.key==locals.K_UP and setheading!="down":
setheading="up"
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
if setheading=="right":
x+=30
screen.blit(right, (x, y))
if setheading=="left":
x-=30
screen.blit(left, (x, y))
if setheading=="up":
y-=30
screen.blit(up, (x, y))
if setheading=="down":
y+=30
screen.blit(down, (x, y))
b.append((x,y)) b.append((x,y))
b.pop(0) b.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0))
#将贪吃蛇画上去 #将贪吃蛇画上去
screen.blit(right, (x, y))
#将贪吃蛇的身体画上去 #将贪吃蛇的身体画上去
for i in range(len(b)-1): for i in range(len(b)-1):
screen.blit(body,b[i]) screen.blit(body,b[i])
......
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