Commit ebaf5f57 by BellCodeEditor

save project

parent 8a7b7b37
Showing with 33 additions and 4 deletions
......@@ -6,29 +6,58 @@ pygame.init()
# 创建一个窗口
FPSCLOCK=pygame.time.Clock()
muffin = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120
muffinb = [(180,90), (180,120), (210,120), (x, y)]
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
x += 30
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 将背景图画上去
if setheading == "right":
x+=30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
muffinb.append((x, y))
muffinb.pop(0)
muffin.blit(background, (0, 0))
# 将贪吃蛇画上去
muffin.blit(right, muffinb[-1])
for i in range(len(muffinb)-1):
for i in range(len(muffinb) -1):
# 将贪吃蛇的身体画上去
muffin.blit(body, muffinb[i])
......
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