Commit e7548649 by BellCodeEditor

save project

parent 16f0d60e
Showing with 34 additions and 8 deletions
......@@ -6,27 +6,53 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
setheading = 'right'
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y = 240,120
snake = [(180, 90),(180, 120),(210, 120),(x, y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type ==locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
if setheading == 'right':
x +=30
elif setheading == 'left':
x -=30
elif setheading == 'down':
y +=30
else:
y -=30
y -=30
snake.append((x,y))
snake.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
screen.blit(right,snake[-1])
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(snake)-1):
screen.blit(body,snake[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
pygame.display.update()
FPSCLOCK.tick(5)
\ No newline at end of file
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