Commit e4449b75 by BellCodeEditor

save project

parent 8b3f62e4
Showing with 36 additions and 7 deletions
...@@ -10,33 +10,61 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -10,33 +10,61 @@ screen = pygame.display.set_mode((660, 480))
#创建一个帧率的钟 #创建一个帧率的钟
FPSCLOCK = pygame.time.Clock() FPSCLOCK = pygame.time.Clock()
x = 240
y = 120
move = [(180, 90),(180, 120),(210, 120),(x,y)]
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
s = right
a = 'right'
x = 240
y = 120
move = [(180, 90),(180, 120),(210, 120),(x,y)]
while True: while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(s, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(move)-1): for i in range(len(move)-1):
screen.blit(body,move[i]) screen.blit(body,move[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
x+=30
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP and a != 'down':
a = 'up'
if event.key == locals.K_DOWN and a != 'up':
a = 'down'
if event.key == locals.K_LEFT and a != 'right':
a = 'left'
if event.key == locals.K_RIGHT and a != 'left':
a = 'right'
if a == 'up':
y-=30
s=up
if a == 'down':
y+=30
s=down
if a == 'left':
x-=30
s=left
if a == 'right':
x+=30
s=right
move.pop(0) move.pop(0)
move.append((x,y)) move.append((x,y))
#设置帧率 #设置帧率
FPSCLOCK.tick(3) FPSCLOCK.tick(12)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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