Commit e25d8abf by BellCodeEditor

auto save

parent 870f4ce8
Showing with 20 additions and 25 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用pygame做准备
pygame.init()
FPSCLOCK=pygame.time.Clock()
a=pygame.image.load("bg.png")
b=pygame.image.load("right.png")
c=pygame.image.load("apple.png")
d=pygame.image.load("body.png")
e=pygame.time.Clock()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
screen=pygame.display.set_mode((660,480))
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
if event.type ==locals.QUIT:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
screen.blit(a,(0,0))
screen.blit(b,(240,300))
screen.blit(c,(300,360))
screen.blit(d,(210,300))
screen.blit(d,(180,300))
screen.blit(d,(180,270))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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