Commit df04d02e by BellCodeEditor

save project

parent bd4b6eff
Showing with 27 additions and 2 deletions
......@@ -12,21 +12,46 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
l=pygame.image.load('left.png')
u=pygame.image.load('up.png')
d=pygame.image.load('down.png')
x,y=240,120
a=pygame.time.Clock()
p=[(180, 90),(180, 120),(210, 120),(x,y)]
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x+=30
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !="right":
setheading='left'
snake_head=l
if event.key==locals.K_UP and setheading !="down":
setheading='up'
snake_head=u
if event.key==locals.K_DOWN and setheading !="up":
setheading='down'
snake_head=d
if setheading =="right":
x+=30
elif setheading =="left":
x-=30
elif setheading =="up":
y-=30
elif setheading =="down":
y+=30
p.append((x,y))
p.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
screen.blit(snake_head, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(p)-1):
screen.blit(body, p[i])
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment