Commit dd191f28 by BellCodeEditor

save project

parent 0eaa4254
Showing with 19 additions and 4 deletions
...@@ -8,27 +8,42 @@ pygame.init() ...@@ -8,27 +8,42 @@ pygame.init()
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down= pygame.image.load('down.png')
x=240 x=240
y=120 y=120
b=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
a=pygame.time.Clock() a=pygame.time.Clock()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != "left":
setheading='right'
snake_head
b.append((x,y))
b.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right, (x, y))
for i in range(len(b)-1):
screen.blit(body, b[i])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) #screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) #screen.blit(body, (180, 120))
screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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