Commit d6fead0a by BellCodeEditor

save project

parent 356c542a
Showing with 18 additions and 7 deletions
import random
import pygame import pygame
from pygame import locals from pygame import locals
x,y=240,120 x,y=240,120
apple_x = 360
apple_y = 300 #
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -38,19 +41,26 @@ while True: ...@@ -38,19 +41,26 @@ while True:
setheading = "up" setheading = "up"
snake_head = up snake_head = up
if setheading == "right": if setheading == "right":
x += 10 x += 30
elif setheading == "left": elif setheading == "left":
x -= 10 x -= 30
if setheading == "up": if setheading == "up":
y -= 10 y -= 30
elif setheading == "down": elif setheading == "down":
y += 10 y += 30
position.append((x,y)) position.append((x,y))
if x == apple_x and y == apple_y:
num1 = random.randint(1,22)
num2 = random.randint(1,16)
apple_x = num1 * 30 - 30
apple_y = num2 * 30 - 30
else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -61,7 +71,7 @@ while True: ...@@ -61,7 +71,7 @@ while True:
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(10) FPSCLOCK.tick(10)
\ No newline at end of file
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