Commit 356c542a by BellCodeEditor

save project

parent 9e660336
Showing with 32 additions and 6 deletions
......@@ -11,29 +11,55 @@ FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x+=30
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
snake_head = left
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
snake_head = down
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
snake_head = up
if setheading == "right":
x += 10
elif setheading == "left":
x -= 10
if setheading == "up":
y -= 10
elif setheading == "down":
y += 10
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(right, (x,y))# 将贪吃蛇头画上去
screen.blit(snake_head, (x,y))# 将贪吃蛇头画上去
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment