Commit d372c85a by BellCodeEditor

save project

parent f9cb3bb8
Showing with 28 additions and 1 deletions
...@@ -13,15 +13,42 @@ background = pygame.image.load('bg.png') ...@@ -13,15 +13,42 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
sethending="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x=x+30 elif event,type==locols.KEYDOWN:
if event.key==locals.K_RIGHT and sethending !="left":
sethending="right"
snake_head=right
if event.key==locals.K_RIGHT and sethending !="down":
sethending="up"
snake_head=up
if event.key==locals.K_RIGHT and sethending !="right":
sethending="left"
snake_head=left
if event.key==locals.K_RIGHT and sethending !="up":
sethending="down"
snake_head=down
if sethending=="right" :
x +=30
elif sethending=="left" :
x-=30
elif sethending=="up" :
y -=30
else:
y +=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
......
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