Commit cf8ef0b2 by BellCodeEditor

save project

parent 3b042427
Showing with 3 additions and 18 deletions
...@@ -6,9 +6,6 @@ pygame.init() ...@@ -6,9 +6,6 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
EPSCLOCK=pygame.time.Clock() #预备帧数
x,y=220,120
position=[(180,90),(180,120),(210,120),(x,y)]
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
...@@ -16,33 +13,21 @@ right = pygame.image.load('right.png') ...@@ -16,33 +13,21 @@ right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
#批量赋值 #批量赋值
seathing = "left"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.EPSCLOCK:
if event.key==locals.K_RIGHT and seathing !=("left"):
seathing="right"
if event.key==locals.K_LEFT and seathing !=("right"):
seathing="left"
if event.key==locals.K_UP and seathing !=("down"):
seathing="up"
if event.key==locals.K_DOWN and seathing !=("up"):
seathing="down"
x +=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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