Commit cf593766 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 13 additions and 20 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
//FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 background = pygame.image.load('bg.png') # 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
//x,y = 240,120
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 exit() # 接收到退出事件后退出程序
exit() // x += 30
# 将背景图画上去 screen.blit(background, (0, 0)) # 将背景图画上去
screen.blit(background, (0, 0)) // screen.blit(right, (x, y)) # 将贪吃蛇画上去
# 将贪吃蛇画上去 screen.blit(body, (210, 120)) # 将贪吃蛇的身体画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) screen.blit(body, (180, 120))
screen.blit(body, (180, 90)) screen.blit(body, (180, 90))
# 将果实画上去 screen.blit(food, (360, 300)) # 将果实画上去
screen.blit(food, (360, 300)) pygame.display.update() # 刷新画面
# 刷新画面 // FPSCLOCK.tick(3)
pygame.display.update() \ No newline at end of file
\ No newline at end of file
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