Commit c3769e68 by BellCodeEditor

save project

parent 4f29f1de
Showing with 77 additions and 2 deletions
...@@ -10,23 +10,98 @@ F=pygame.time.Clock() ...@@ -10,23 +10,98 @@ F=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
i=[(180,90),(180,120),(210,120),(x,y)] i=[(180,90),(180,120),(210,120),(x,y)]
xxs='right'
sb=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and xxs != 'left':
xxs = 'right'
sb=right
if event.key == locals.K_LEFT and xxs != 'right':
xxs = 'left'
sb=left
if event.key == locals.K_UP and xxs != 'down':
xxs = 'up'
sb=up
if event.key == locals.K_DOWN and xxs != 'up':
xxs = 'down'
sb=down
if xxs=='right':
x +=30
elif xxs=='left':
x-=30
if xxs=='up':
y -=30
elif xxs=='down':
y+=30
i.append((x,y)) i.append((x,y))
i.pop(0) i.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, i[-1]) screen.blit(sb, i[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for b in range(len(i)-1): for b in range(len(i)-1):
screen.blit(body,i[b]) screen.blit(body,i[b])
......
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