Commit c2faeb34 by BellCodeEditor

save project

parent e2df3573
Showing with 28 additions and 2 deletions
......@@ -14,21 +14,47 @@ screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
FPSCLOCK=pygame.time.Clock()
a=right
setheading = "left"
while True:
x += 30
if setheading == "right":
x+=30
a=right
if setheading == "left":
x-=30
a=left
if setheading == "up":
y-=30
a=up
if setheading == "down":
y+=30
a=down
sb.append((x,y))
sb.pop(0)
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYYDOWN:
if event.key==locals.K_RIGHT and setheading !="left"
setheading="right"
if event.key==locals.K_LEFT and setheading !="right"
setheading="left"
if event.key==locals.K_UP and setheading !="down"
setheading=="up"
if event.key==locals.K_DOWM and setheading !="up"
setheading="down"
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
screen.blit(a, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(sb)-1):
screen.blit(body,sb[i])
......
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