Commit c2075d30 by BellCodeEditor

save project

parent 97d1767b
Showing with 33 additions and 2 deletions
...@@ -6,6 +6,7 @@ pygame.init() ...@@ -6,6 +6,7 @@ pygame.init()
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
...@@ -13,21 +14,51 @@ FPSCLOCK=pygame.time.Clock() ...@@ -13,21 +14,51 @@ FPSCLOCK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
seatheading="right"
snake_heasd=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and seatheading !="left":
seatheading="right"
snake_heasd=right
if event.key==locals.K_LEFT and seatheading !="right" :
seatheading="left"
snake_heasd=left
if event.key==locals.K_UP and seatheading !="down":
seatheading="up"
snake_heasd=up
if event.key==locals.K_DOWN and seatheading !="up":
seatheading="down"
snake_heasd=down
if seatheading=="right":
x+=30
elif seatheading=="left":
x-=30
elif seatheading=="down":
y+=30
else :
y-=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0, 0)) screen.blit(background,(0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,position[-1]) screen.blit(snake_heasd,position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120)) # screen.blit(body, (210, 120))
# screen.blit(body, (180, 120)) # screen.blit(body, (180, 120))
......
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