Commit c0dac500 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 51 additions and 8 deletions
......@@ -6,27 +6,70 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
right = pygame.image.load('right.png') #向右
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png') #向左
up = pygame.image.load('up.png') #向上
down = pygame.image.load('down.png') #向下
x , y = 240 , 120 #蛇头初始化坐标
position=[(210, 120),(180, 120),(180, 90),(x, y)]
setheaing='right'
snake_head = right #初始化图片
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheaing != 'left':
setheaing = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheaing != 'right':
setheaing = 'left'
snake_head = left
if event.key == locals.K_UP and setheaing != 'down':
setheaing = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheaing != 'up':
setheaing = 'down'
snake_head = down
#设置贪吃蛇头部坐标
if setheaing == 'right':
x += 30
elif setheaing == 'left':
x -= 30
elif setheaing == 'up':
y -= 30
else:
y += 30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
screen.blit(snake_head, (x, y))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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