Commit c0da9ef2 by BellCodeEditor

save project

parent 16f0d60e
Showing with 42 additions and 15 deletions
...@@ -6,27 +6,54 @@ pygame.init() ...@@ -6,27 +6,54 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
JSQ=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120
LB=[(180, 90),(180, 120),(210, 120),(x,y)]
setheading = "right"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 if event.type == locals.KEYDOWN:
screen.blit(background, (0, 0)) if event.key == locals.K_RIGHT and setheading != "left":
# 将贪吃蛇画上去 setheading = 'right'
screen.blit(right, (240, 120)) if event.key == locals.K_LEFT and setheading != "right":
# 将贪吃蛇的身体画上去 setheading = 'left'
screen.blit(body, (210, 120)) if event.key == locals.K_UP and setheading != "down":
screen.blit(body, (180, 120)) setheading = 'up'
screen.blit(body, (180, 90)) if event.key == locals.K_DOWN and setheading != "up":
# 将果实画上去 setheading = 'down'
screen.blit(food, (360, 300))
# 刷新画面 if setheading=="right":
pygame.display.update() x+=30
\ No newline at end of file elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
LB.append((x,y))
LB.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, LB[-1])
# 将贪吃蛇的身体画上去
for i in range(len(LB)-1):
screen.blit(body,LB[i])
#screen.blit(body, LB[-2])
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
JSQ.tick(3)
\ No newline at end of file
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