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Commit
bd592aac
authored
Apr 08, 2023
by
BellCodeEditor
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snake.py
snake.py
View file @
bd592aac
import
pygame
students
=
[
"悟空"
,
"小贝"
,
"八戒"
,
"波奇"
]
from
pygame
import
locals
# 初始化pygame,为使用硬件做准备
# 八戒因为要回老家,转学了,请将八戒从班级列表名单中删除
pygame
.
init
()
# 创建一个窗口
print
(
students
)
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPSCLOCK
=
pygame
.
time
.
Clock
()
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
x
,
y
=
240
,
120
position
[(
180
,
90
),(
180
,
90
),(
210
,
120
),(
x
,
y
)]
setheading
=
"right"
snake_head
=
right
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
elif
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
"right"
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
"left"
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
"up"
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
"down"
snake_head
=
down
if
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"right"
:
y
-=
30
else
:
y
+=
30
print
(
students
)
# 班上准备开始辩论赛,分为红(red)、蓝(blue)组,
# 请用切片将班级列表的前2名加入到红组,后2名加入到蓝组
red
=
blue
=
print
(
red
)
print
(
blue
)
students
=
[
"悟空"
,
"小贝"
,
"八戒"
,
"波奇"
]
# 八戒因为要回老家,转学了,请将八戒从班级列表名单中删除
students
.
remove
(
"八戒"
)
print
(
students
)
# 班上来了一个新同学,名叫"诺依",请将"诺依"加入到班级名单里面
students
.
append
(
"诺依"
)
print
(
students
)
# 班上准备开始辩论赛,分为红(red)、蓝(blue)组,
# 请用切片将班级列表的前2名加入到红组,后2名加入到蓝组
red
=
students
[:
2
]
# 将背景图画上去
blue
=
students
[
2
:]
screen
.
blit
(
background
,
(
0
,
0
))
print
(
red
)
# 将贪吃蛇画上去
print
(
blue
)
screen
.
blit
(
right
,
(
x
,
y
))
\ No newline at end of file
# 将贪吃蛇的身体画上去
screen
.
blit
(
body
,
(
210
,
120
))
screen
.
blit
(
body
,
(
180
,
120
))
screen
.
blit
(
body
,
(
180
,
90
))
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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