Commit b322015c by BellCodeEditor

auto save

parent 00c1efef
Showing with 50 additions and 32 deletions
import pygame
from pygame import locals
import turtle
a=turtle.Pen()
# for i in range(4):
# a.fd(100)
# a.left(90)
# a.penup()
# a.left(45)
# a.fd(20)
# a.right(45)
# a.pendown()
# for i in range(4):
# a.fd(70)
# a.left(90)
# 初始化pygame,为使用硬件做准备
pygame.init()
#for i in range(4):
# for i in range(2):
# a.fd(100)
# a.left(90)
# a.fd(50)
# a.left(90)
# a.right(90)
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y = 240,120
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
#for i in range(8):
# for i in range(2):
# a.fd(50)
# a.left(90)
# a.fd(100)
# a.left(90)
#
# a.fd(50)
# a.left(360/8)
#for i in range(6):
# a.fd(100)
# a.left(360/6)
b=0
for i in range(5):
a.fd(50)
a.fd(-100)
a.right(90)
a.fd(100)
a.left(90)
a.fd(100)
a.left(90)
a.fd(100)
b=b+72
a.seth(0)
a.penup()
a.goto(0,0)
a.pendown()
a.left(b)
turtle.done()
\ No newline at end of file
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