Commit ae57e785 by BellCodeEditor

save project

parent c527ee3e
Showing with 22 additions and 15 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
FPSCLOCK=pygame.time.Clock()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((690, 510))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
...@@ -20,6 +21,9 @@ down =pygame.image.load('down.png') ...@@ -20,6 +21,9 @@ down =pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360#苹果的横纵坐标
apple_y=300#苹果的坐标
setheading="right" setheading="right"
snake_head=right snake_head=right
...@@ -29,16 +33,16 @@ while True: ...@@ -29,16 +33,16 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left" if event.key==locals.K_RIGHT and setheading !="left":
setheading='right' setheading='right'
snake_head=right snake_head=right
if event.key==locals.K_RIGHT and setheading !="right" if event.key==locals.K_LEFT and setheading !="right":
setheading='left' setheading='left'
snake_head=left snake_head=left
if event.key==locals.K_RIGHT and setheading !="down" if event.key==locals.K_UP and setheading !="down":
setheading='up' setheading='up'
snake_head=up snake_head=up
if event.key==locals.K_RIGHT and setheading !="up" if event.key==locals.K_DOWN and setheading !="up":
setheading='down' setheading='down'
snake_head=down snake_head=down
# 设置贪吃蛇的头部坐标 # 设置贪吃蛇的头部坐标
...@@ -46,26 +50,29 @@ while True: ...@@ -46,26 +50,29 @@ while True:
x+=30 x+=30
elif setheading =="left": elif setheading =="left":
x-=30 x-=30
elif setheading=="up" elif setheading=="up":
y-=30 y-=30
else: else:
y+=30 y+=30
position.append((x,y))
position.append(x,y) #贪吃蛇吃到了苹果
position.pop(0) if x==apple_x and y==apple_y:
apple_x=random.randint(0,660)
apple_y=random.randint(0,480)
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
scren.blit(body,position[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(2)
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