Commit c527ee3e by BellCodeEditor

auto save

parent 16f0d60e
Showing with 45 additions and 6 deletions
......@@ -12,21 +12,60 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left =pygame.image.load('left.png')
up =pygame.image.load('up.png')
down =pygame.image.load('down.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left"
setheading='right'
snake_head=right
if event.key==locals.K_RIGHT and setheading !="right"
setheading='left'
snake_head=left
if event.key==locals.K_RIGHT and setheading !="down"
setheading='up'
snake_head=up
if event.key==locals.K_RIGHT and setheading !="up"
setheading='down'
snake_head=down
# 设置贪吃蛇的头部坐标
if setheading=="right":
x+=30
elif setheading =="left":
x-=30
elif setheading=="up"
y-=30
else:
y+=30
position.append(x,y)
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
screen.blit(right, position[-1])
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(position)-1):
scren.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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