Commit ac65e3b5 by BellCodeEditor

auto save

parent 237d5c01
Showing with 60 additions and 6 deletions
class Hero:
def __init__ (self,name,hp,attack):
self.level = 1
self.name = name
self.hp = hp
self.attack = attack
def upgrade(self):
self.level = self.level + 1
self.hp = self.hp + 100
self.attack = self.attack + 50
yase = Hero("亚瑟",300,20)
houyi = Hero("后羿",240,23)
print("升级前*********************************")
print("亚瑟的血量为:",yase.hp)
print("亚瑟的等级为:",yase.level)
print("亚瑟的攻击力为:",yase.attack)
yase.upgrade()
print("升级后*********************************")
print("亚瑟的血量为:",yase.hp)
print("亚瑟的等级为:",yase.level)
print("亚瑟的攻击力为:",yase.attack)
......@@ -12,21 +12,52 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
FPS = pygame.time.Clock()
setheading = "right"
sets = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key ==locals.K_RIGHT and setheading != "left":
setheading = "right"
sets = right
if event.key ==locals.K_LEFT and setheading != "right":
setheading = "left"
sets = left
if event.key ==locals.K_UP and setheading != "down":
setheading = "up"
sets = up
if event.key ==locals.K_DOWN and setheading != "up":
setheading = "down"
sets = down
# 将背景图画上去
if setheading == "right":
x += 30
if setheading == "left":
x -= 30
if setheading == "up":
y -= 30
if setheading == "down":
y += 30
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
screen.blit(sets,position[-1])
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
pygame.display.update()
FPS.tick(3)
\ No newline at end of file
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