Commit ac054465 by BellCodeEditor

auto save

parent 9d4dbe82
Showing with 13 additions and 10 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
......@@ -5,8 +10,8 @@ screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
......@@ -17,7 +22,6 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -25,18 +29,17 @@ while True:
exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
setheading = "right"
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
setheading = "left"
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
setheading = "up"
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
setheading = "down"
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
......@@ -51,7 +54,7 @@ while True:
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
......
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