Commit ab986527 by BellCodeEditor

save project

parent 2bab1b73
Showing with 22 additions and 5 deletions
......@@ -13,16 +13,36 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x+=30
position.append((x,y))
elif event.type == locals.KEYDOWN:
if event.type == locals.K_RIGHT and if event.type == locals.K_RIGHT and setheading !="up"
setheading='down'
setheading='right'
snake_head=right
if event.type == locals.K_RIGHT and setheading !="right":
setheading='left'
snake_head=left
if event.type == locals.K_RIGHT and setheading !="up":
setheading='down'
snake_head=down
if event.type == locals.K_RIGHT and setheading !="down":
setheading='up'
if setheading =='right'
elif setheading==
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
......@@ -34,9 +54,6 @@ while True:
screen.blit(right,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
......
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