Commit a1aaf324 by BellCodeEditor

save project

parent 7a876943
Showing with 24 additions and 5 deletions
...@@ -13,21 +13,40 @@ background = pygame.image.load('bg.png') ...@@ -13,21 +13,40 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
dsb=[(210,120),(180,120),(180,90),(x,y)]
setheading = "right"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head = right
if event.key == locals.K_RIGHT and setheading != "right":
setheading = "left"
snake_head = left
if event.key == locals.K_RIGHT and setheading != "up":
setheading = "down"
snake_head = down
if event.key == locals.K_RIGHT and setheading != "down":
setheading = "up"
snake_head = up
if setheading ==
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
x+=30 x+=30
dsb.append((x,y))
dsb.pop(0)
screen.blit(right, (x, y)) screen.blit(right, (x, y))
for i in range(0,len(dsb)-1):
screen.blit(body,dsb[i])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) len(dsb)
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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