Commit a0612cc5 by BellCodeEditor

save project

parent 57e95615
Showing with 42 additions and 5 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
OKCLOCK=pygame.time.Clock()
x=240
y=120
x,y=240,120
yuhotui=[(180,90),(180,120),(210,120),(x,y)]
setheading = "up"
snake_haed = up
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
snake_haed=right
if event.key==locals.K_UP and setheading!="down":
setheading="up"
snake_haed=up
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
snake_haed=left
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
snake_haed=down
if event.key==locals.K_SPACE:
OKCLOCK.tick(100)
else:
OKCLOCK.tick(3)
if setheading == "right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
......@@ -39,4 +76,4 @@ while True:
x+=30
yuhotui.append((x,y))
yuhotui.pop(0)
OKCLOCK.tick(3)
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