Commit a0612cc5 by BellCodeEditor

save project

parent 57e95615
Showing with 42 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
OKCLOCK=pygame.time.Clock() OKCLOCK=pygame.time.Clock()
x=240
y=120 x,y=240,120
yuhotui=[(180,90),(180,120),(210,120),(x,y)] yuhotui=[(180,90),(180,120),(210,120),(x,y)]
setheading = "up"
snake_haed = up
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
snake_haed=right
if event.key==locals.K_UP and setheading!="down":
setheading="up"
snake_haed=up
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
snake_haed=left
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
snake_haed=down
if event.key==locals.K_SPACE:
OKCLOCK.tick(100)
else:
OKCLOCK.tick(3)
if setheading == "right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
...@@ -39,4 +76,4 @@ while True: ...@@ -39,4 +76,4 @@ while True:
x+=30 x+=30
yuhotui.append((x,y)) yuhotui.append((x,y))
yuhotui.pop(0) yuhotui.pop(0)
OKCLOCK.tick(3)
\ No newline at end of file \ No newline at end of file
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