Commit a018212f by BellCodeEditor

auto save

parent c1a60b4f
Showing with 33 additions and 4 deletions
...@@ -2,30 +2,58 @@ import pygame ...@@ -2,30 +2,58 @@ import pygame
from pygame import locals from pygame import locals
x,y=240,120 x,y=240,120
position=[(210, 120),(180, 120),(180, 90),(x,y)] position=[(210, 120),(180, 120),(180, 90),(x,y)]
setheading="right"
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
FPSCLOCK=pygame.time.Clock()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
set_head=right
while True: while True:
x+=30
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP and setheading!="down":
setheading="up"
set_head=up
if event.key == locals.K_DOWN and setheading!="up":
setheading="down"
set_head=down
if event.key == locals.K_LEFT and setheading!="right":
setheading="left"
set_head=right
if event.key == locals.K_RIGHT and setheading!="left":
setheading="right"
set_head=left
if setheading=="up":
y-=30
if setheading=="down":
y+=30
if setheading=="left":
x-=30
if setheading=="right":
x+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, position[-1]) screen.blit(set_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
#screen.blit(body, (210, 120)) #screen.blit(body, (210, 120))
#screen.blit(body, (180, 120)) #screen.blit(body, (180, 120))
...@@ -35,4 +63,5 @@ while True: ...@@ -35,4 +63,5 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file FPSCLOCK.tick(3)
\ No newline at end of file
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