Commit a018212f by BellCodeEditor

auto save

parent c1a60b4f
Showing with 33 additions and 4 deletions
......@@ -2,30 +2,58 @@ import pygame
from pygame import locals
x,y=240,120
position=[(210, 120),(180, 120),(180, 90),(x,y)]
setheading="right"
# 初始化pygame,为使用硬件做准备
pygame.init()
FPSCLOCK=pygame.time.Clock()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
set_head=right
while True:
x+=30
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP and setheading!="down":
setheading="up"
set_head=up
if event.key == locals.K_DOWN and setheading!="up":
setheading="down"
set_head=down
if event.key == locals.K_LEFT and setheading!="right":
setheading="left"
set_head=right
if event.key == locals.K_RIGHT and setheading!="left":
setheading="right"
set_head=left
if setheading=="up":
y-=30
if setheading=="down":
y+=30
if setheading=="left":
x-=30
if setheading=="right":
x+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, position[-1])
screen.blit(set_head, position[-1])
# 将贪吃蛇的身体画上去
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
......@@ -35,4 +63,5 @@ while True:
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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