Commit 9775f282 by BellCodeEditor

save project

parent ef29b7b0
Showing with 29 additions and 10 deletions
......@@ -16,6 +16,12 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load('down.png')
snake_head=right
......@@ -27,19 +33,32 @@ while True:
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KIYDOWN:
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
if event.type == locals.KIYDOWN:
if event.key == locals.K_RIGHT and setheading != "right":
snake_head=right
if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
if event.type == locals.KIYDOWN:
if event.key == locals.K_RIGHT and setheading != "up":
setheading = "do"
if event.type == locals.KIYDOWN:
if event.key == locals.K_RIGHT and setheading != "dowp":
setheading = ""
x+=30
snake_head=left
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP and setheading != "up":
setheading = "down"
snake_head=down
if event.type == locals.KEYDOWN:
if event.key == locals.K_DOWN and setheading != "down":
setheading = "up"
snake_head=up
if setheading == "right":
x += 30
elif setheading == 'left':
x -= 30
elif setheading == "up":
y -= 30
elif:
y += 30
shenti.append((x,y))
shenti.pop(0)
# 将背景图画上去
......
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