Commit 96b08f52 by BellCodeEditor

save project

parent b35e422c
Showing with 37 additions and 7 deletions
...@@ -12,28 +12,58 @@ background = pygame.image.load('bg.png') ...@@ -12,28 +12,58 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
x=240 x=240
y=120 y=120
p=[(180,90),(180,120),(210,120),(x,y)] p=[(180,90),(180,120),(210,120),(x,y)]
cx="right"
zx=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and cx !="left":
cx="right"
zx=right
if event.key==locals.K_LEFT and cx !="right":
cx="left"
zx=left
if event.key==locals.K_UP and cx !="down":
cx="up"
zx=up
if event.key==locals.K_DOWN and cx !="up":
cx="down"
zx=down
if cx=="right":
x+=30
if cx=="left":
x-=30
if cx=="up":
y-=30
if cx=="down":
y+=30
p.append((x,y)) p.append((x,y))
p.pop(0) p.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,p[-1]) screen.blit(zx,p[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(p)-1):
screen.blit(body, (180, 120)) screen.blit(body,p[i])
screen.blit(body, (180, 90)) # screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
f.tick(3) f.tick(50)
\ No newline at end of file \ No newline at end of file
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