Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson2_diy1
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
90f726c7
authored
Oct 22, 2022
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
auto save
parent
16f0d60e
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
98 additions
and
9 deletions
pywork.py
snake.py
test.py
pywork.py
0 → 100644
View file @
90f726c7
import
turtle
turtle
.
penup
()
#抬起画笔
turtle
.
goto
(
-
100
,
100
)
#画笔到画正方形初始位置
turtle
.
pendown
()
#放下画笔
turtle
.
forward
(
200
)
#从当前画笔方向移动200
turtle
.
right
(
90
)
#顺时针针移动90°
turtle
.
forward
(
200
)
#从当前画笔方向移动200
turtle
.
right
(
90
)
#顺时针针移动90°
turtle
.
forward
(
200
)
#从当前画笔方向移动200
turtle
.
right
(
90
)
#顺时针针移动90°
turtle
.
forward
(
200
)
#从当前画笔方向移动200
turtle
.
right
(
90
)
#顺时针针移动90°
turtle
.
penup
()
#画笔抬起
turtle
.
goto
(
0
,
-
50
)
#移动到(0,-50)的位置,也就是画圆开始的位置
turtle
.
pendown
()
#放下画笔
turtle
.
fillcolor
(
'blue'
)
#设置填充颜色为蓝色
turtle
.
begin_fill
()
#开始填充
turtle
.
circle
(
50
)
#画一个半径为50的圆
turtle
.
speed
(
50
)
#速度为50
turtle
.
end_fill
()
#填充结束
turtle
.
done
()
#停止画笔等待关闭画布
snake.py
View file @
90f726c7
...
...
@@ -4,29 +4,76 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
# 创建一个窗口
# 生成时钟
fps_clock
=
pygame
.
time
.
Clock
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
setheading
=
"right"
snake_head
=
right
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
elif
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
"right"
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
"left"
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
"up"
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
"down"
snake_head
=
down
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
screen
.
blit
(
right
,
(
240
,
120
))
# 将贪吃蛇的身体画上去
screen
.
blit
(
body
,
(
210
,
120
))
screen
.
blit
(
body
,
(
180
,
120
))
screen
.
blit
(
body
,
(
180
,
90
))
if
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"up"
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
# 画蛇头
screen
.
blit
(
snake_head
,
position
[
-
1
])
# 画蛇的身体
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
pygame
.
display
.
update
()
# 1s内刷新3次
fps_clock
.
tick
(
3
)
test.py
0 → 100644
View file @
90f726c7
print
(
"""a
\n
"""
)
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment