Commit 8f064860 by BellCodeEditor

save project

parent cf2fabcd
Showing with 28 additions and 1 deletions
...@@ -12,16 +12,43 @@ background = pygame.image.load('bg.png') ...@@ -12,16 +12,43 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y =240,120 x, y =240,120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head= right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading = 'right'
snake_head= right
if event.key==locals.K_RIGHT and setheading !="right":
setheading = 'left'
snake_head= left
if event.key==locals.K_RIGHT and setheading !="down":
setheading = 'up'
snake_head= up
if event.key==locals.K_RIGHT and setheading !="up":
setheading = 'down'
snake_head= down
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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