Commit 8c075fa7 by BellCodeEditor

save project

parent 573f744e
Showing with 28 additions and 2 deletions
...@@ -7,13 +7,38 @@ background = pygame.image.load('bg.png') ...@@ -7,13 +7,38 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position = [(180, 90),(180, 120),(210, 120),(x, y)] position = [(180, 90),(180, 120),(210, 120),(x, y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
x += 30 elif event.type == locals.KEYDOWN:
if event.key == locals.K_ALGHT and setheading !="left":
setheading = "right"
snake_head = right
if event.key == locals.K_ALGHT and setheading !="right":
setheading = "left"
snake_head = left
if event.key == locals.K_ALGHT and setheading !="down":
setheading = "up"
snake_head = up
if event.key == locals.K_ALGHT and setheading !="up":
setheading = "down"
snake_head = down
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
if setheading == "up":
y-=30
elif setheading == "down":
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
...@@ -22,4 +47,4 @@ while True: ...@@ -22,4 +47,4 @@ while True:
screen.blit(body,position[i]) screen.blit(body,position[i])
screen.blit(food,(360,300)) screen.blit(food,(360,300))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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