Commit 82159c1a by BellCodeEditor

save project

parent e5a247e7
Showing with 33 additions and 3 deletions
......@@ -13,8 +13,9 @@ FPSCLOCK = pygame.time.clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
while True:
......@@ -22,7 +23,36 @@ while True:
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x += 30
elif event.key==locals.KEYDOWN
if event.key==locals.K_BACKGROUND and setheading!=background:
setheading="background"
snake_head="background"
elif event.key==locals.KEYDOWN
if event.key==locals.K_BACKGROUND and setheading!=right:
setheading="right"
snake_head="right"
elif event.key==locals.KEYDOWN
if event.key==locals.K_BACKGROUND and setheading!=food:
setheading="food"
snake_head="food"
elif event.key==locals.KEYDOWN
if event.key==locals.K_BACKGROUND and setheading!=left:
setheading="left"
snake_head="left"
elif event.key==locals.KEYDOWN
if event.key==locals.K_BACKGROUND and setheading!=down:
setheading="down"
snake_head="down"
elif event.key==locals.KEYDOWN
if event.key==locals.K_BACKGROUND and setheading!=up:
setheading="up"
snake_head="up"
if setheading==right:
x += 30
elif setheading==left:
x = 30
elif setheading==down:
y += 30
position.append(x,y)
position.pop(0)
# 将背景图画上去
......
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