Commit 7b7a059b by BellCodeEditor

save project

parent 53c01d43
Showing with 34 additions and 4 deletions
......@@ -12,22 +12,52 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
x +=30
elif event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !='left':
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !='right':
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading !='down':
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading !='up':
setheading='down'
snake_head=down
if setheading == 'right':
x+=30
if setheading == 'left':
x-=30
if setheading == 'up':
y-=30
if setheading == 'down':
y+=30
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right,position[-1])
screen.blit(snake_head,position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
......
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