Commit 7910ebc5 by BellCodeEditor

save project

parent 16f0d60e
Showing with 40 additions and 14 deletions
...@@ -6,27 +6,53 @@ pygame.init() ...@@ -6,27 +6,53 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 elif event.type == locals.KEYDOWN:
screen.blit(background, (0, 0)) if event.key == locals.K_RIGHT and setheading != "left":
# 将贪吃蛇画上去 setheading = "right"
screen.blit(right, (240, 120)) snake_head = right
# 将贪吃蛇的身体画上去 if event.key == locals.K_LEFT and setheading != "right":
screen.blit(body, (210, 120)) setheading = "left"
screen.blit(body, (180, 120)) snake_head = left
screen.blit(body, (180, 90)) if event.key == locals.K_UP and setheading != "down":
# 将果实画上去 setheading = "up"
screen.blit(food, (360, 300)) snake_head = up
# 刷新画面 if event.key == locals.K_DOWN and setheading != "up":
pygame.display.update() setheading = "down"
\ No newline at end of file snake_head = down
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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