Commit 77d3e32c by BellCodeEditor

auto save

parent 16f0d60e
Showing with 41 additions and 7 deletions
......@@ -12,21 +12,56 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y = 240,120
FPS = pygame.time.Clock()
podf = [(180,90),(180,120),(210,120),(x,y)]
se = "right"
shr = right
s = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and se != "left":
se = "right"
shr = right
if event.key == locals.K_LEFT and se != "right":
se = "left"
shr = left
if event.key == locals.K_DOWN and se != "up":
se = "down"
shr = down
if event.key == locals.K_UP and se != "down":
se = "up"
shr = up
if se == "right":
x+=30
elif se == "left":
x-=30
elif se == "up":
y-=30
else:
y+=30
podf.append((x,y))
podf.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
screen.blit(shr, podf[-1])
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(podf)-1):
screen.blit(body,podf[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
print(s)
if x==360 and y==300:
s+=1
pygame.display.update()
FPS.tick(3)
print(s)
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