Commit 767e2b76 by BellCodeEditor

auto save

parent 37838016
Showing with 40 additions and 17 deletions
...@@ -12,27 +12,50 @@ background = pygame.image.load('bg.png') ...@@ -12,27 +12,50 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up= pygame.image.load('up.png')
down= pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 elif event.type==locals.KEYDOWN
position.append((x,y)) if event.key==K_RIGHI and setheading!="left":
position.pop(0) setheading="right"
# 将背景图画上去 snake_head=right
screen.blit(background, (0, 0)) if event.key==K_LEFT and setheading!="right":
# 将贪吃蛇画上去 setheading="left"
screen.blit(right, position[-1]) snake_head=left
# 将贪吃蛇的身体画上去 if event.key==K_UP and setheading!="down":
for i in range(len(position)-1): setheading="up"
screen.blit(body, position[i]) snake_head=up
# 将果实画上去 if event.key==K_DOWN and setheading!="up":
screen.blit(food, (360, 300)) setheading="down"
# 刷新画面 snake_head=down
pygame.display.update() if setheading=="right":
FPSCLOCK.tick(3) x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
elif setheading=="down"
y+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
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