Commit 724d423d by BellCodeEditor

auto save

parent 16f0d60e
Showing with 64 additions and 29 deletions
import pygame # import pygame
from pygame import locals # from pygame import locals
# 初始化pygame,为使用硬件做准备 # # 初始化pygame,为使用硬件做准备
pygame.init() # pygame.init()
# # 创建一个窗口
# screen = pygame.display.set_mode((660, 480))
# FPSCLOCK = pygame.time.Clock()
# 创建一个窗口 # # 背景
screen = pygame.display.set_mode((660, 480)) # background = pygame.image.load('bg.png')
# right = pygame.image.load('right.png')
# left = pygame.image.load('left.png')
# up = pygame.image.load('up.png')
# down = pygame.image.load('down.png')
# food = pygame.image.load('apple.png')
# body = pygame.image.load('body.png')
# x, y = 240,120
# position = [(180, 90), (180, 120), (210, 120), (x, y)]
# setheading = 'right'
# heading = right
# 背景 # while True:
background = pygame.image.load('bg.png') # for event in pygame.event.get():
right = pygame.image.load('right.png') # if event.type == locals.QUIT:
food = pygame.image.load('apple.png') # # 接收到退出事件后退出程序
body = pygame.image.load('body.png') # exit()
# if event.type == locals.KEYDOWN:
# if event.key == locals.K_UP and setheading != 'down':
# setheading = 'up'
# if event.key == locals.K_DOWN and setheading != 'up':
# setheading = 'down'
# if event.key == locals.K_LEFT and setheading != 'right':
# setheading = 'left'
# if event.key == locals.K_RIGHT and setheading != 'left':
# setheading = 'right'
# if setheading == 'right':
# x += 30
# heading = right
# elif setheading == 'left':
# x -= 30
# heading = left
# elif setheading == 'up':
# y -= 30
# heading = up
# else:
# y += 30
# heading = down
# position.append((x, y))
# position.pop(0)
# # 将背景图画上去
# screen.blit(background, (0, 0))
# # 将贪吃蛇画上去
# screen.blit(heading, (x, y))
# # 将贪吃蛇的身体画上去
# for i in range(len(position)-1):
# screen.blit(body, position[i])
# # 将果实画上去
# screen.blit(food, (360, 300))
# # 刷新画面
# pygame.display.update()
# FPSCLOCK.tick(3)
while True:
for event in pygame.event.get(): def a():
if event.type == locals.QUIT: return break
# 接收到退出事件后退出程序 \ No newline at end of file
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
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