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Commit
724d423d
authored
Jan 06, 2021
by
BellCodeEditor
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snake.py
snake.py
View file @
724d423d
import
pygame
#
import pygame
from
pygame
import
locals
#
from pygame import locals
# 初始化pygame,为使用硬件做准备
# # 初始化pygame,为使用硬件做准备
pygame
.
init
()
# pygame.init()
# # 创建一个窗口
# screen = pygame.display.set_mode((660, 480))
# FPSCLOCK = pygame.time.Clock()
# 创建一个窗口
# # 背景
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
# background = pygame.image.load('bg.png')
# right = pygame.image.load('right.png')
# left = pygame.image.load('left.png')
# up = pygame.image.load('up.png')
# down = pygame.image.load('down.png')
# food = pygame.image.load('apple.png')
# body = pygame.image.load('body.png')
# x, y = 240,120
# position = [(180, 90), (180, 120), (210, 120), (x, y)]
# setheading = 'right'
# heading = right
# 背景
# while True:
background
=
pygame
.
image
.
load
(
'bg.png'
)
# for event in pygame.event.get():
right
=
pygame
.
image
.
load
(
'right.png'
)
# if event.type == locals.QUIT:
food
=
pygame
.
image
.
load
(
'apple.png'
)
# # 接收到退出事件后退出程序
body
=
pygame
.
image
.
load
(
'body.png'
)
# exit()
# if event.type == locals.KEYDOWN:
# if event.key == locals.K_UP and setheading != 'down':
# setheading = 'up'
# if event.key == locals.K_DOWN and setheading != 'up':
# setheading = 'down'
# if event.key == locals.K_LEFT and setheading != 'right':
# setheading = 'left'
# if event.key == locals.K_RIGHT and setheading != 'left':
# setheading = 'right'
# if setheading == 'right':
# x += 30
# heading = right
# elif setheading == 'left':
# x -= 30
# heading = left
# elif setheading == 'up':
# y -= 30
# heading = up
# else:
# y += 30
# heading = down
# position.append((x, y))
# position.pop(0)
# # 将背景图画上去
# screen.blit(background, (0, 0))
# # 将贪吃蛇画上去
# screen.blit(heading, (x, y))
# # 将贪吃蛇的身体画上去
# for i in range(len(position)-1):
# screen.blit(body, position[i])
# # 将果实画上去
# screen.blit(food, (360, 300))
# # 刷新画面
# pygame.display.update()
# FPSCLOCK.tick(3)
while
True
:
for
event
in
pygame
.
event
.
get
():
def
a
():
if
event
.
type
==
locals
.
QUIT
:
return
break
# 接收到退出事件后退出程序
\ No newline at end of file
exit
()
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
screen
.
blit
(
right
,
(
240
,
120
))
# 将贪吃蛇的身体画上去
screen
.
blit
(
body
,
(
210
,
120
))
screen
.
blit
(
body
,
(
180
,
120
))
screen
.
blit
(
body
,
(
180
,
90
))
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
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