Commit 6dfcb64f by BellCodeEditor

auto save

parent 71c5dfd2
Showing with 7 additions and 6 deletions
...@@ -16,7 +16,7 @@ food = pygame.image.load('apple.png') ...@@ -16,7 +16,7 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x, y = 240, 120 # 初始化贪吃蛇的头的坐标 x, y = 240, 120 # 初始化贪吃蛇的头的坐标
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)] #列表,身体及头的坐标
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -24,15 +24,16 @@ while True: ...@@ -24,15 +24,16 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x += 30 x += 30
position.append((x, y)) position.append((x, y)) #将贪吃蛇头的新坐标添加进列表
position.pop(0) position.pop(0) #
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇头画上去 # 将贪吃蛇头画上去
screen.blit(right, position[-1]) screen.blit(right, position[-1]) #渲染贪吃蛇头,取出列表身体的坐标,进行渲染
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1): #
screen.blit(body, position[ii]) screen.blit(body, position[i]) #
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
......
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