Commit 6b152baf by BellCodeEditor

save project

parent ce8b4968
Showing with 17 additions and 3 deletions
...@@ -14,7 +14,7 @@ food = pygame.image.load('apple.png') ...@@ -14,7 +14,7 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
settheading="right" setheading="right"
FPS=pygame.time.Clock() FPS=pygame.time.Clock()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -22,8 +22,22 @@ while True: ...@@ -22,8 +22,22 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != "left":
x +=30 setheading="right"
if event.key==locals.K_LEFT and setheading != "right":
setheading="left"
if event.key==locals.K_DOWN and setheading != "up":
setheading="down"
if event.key==locals.K_UP and setheading != "down":
setheading="up"
if setheading == "right":
x +=30
elif setheading == "left":
x -=30
elif setheading == "up":
y -=30
else:
y +=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment