Commit 68c23906 by BellCodeEditor

save project

parent 4a06837e
Showing with 20 additions and 27 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用pygame做准备
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
fps=pygame.time.Clock() screen=pygame.display.set_mode(size=(800,600))
# 创建一个窗口 bg=pygame.image.load('bg.png')
screen = pygame.display.set_mode((660, 480)) c=pygame.image.load('apple.png')
ui=pygame.image.load('right.png')
# 背景 bb=pygame.image.load('body.png')
background = pygame.image.load('bg.png') shi = pygame.time.Clock()
right = pygame.image.load('right.png') nn=[(0,0),(150,150),(150,180),(180,180)]
food = pygame.image.load('apple.png') x,y=180,180
body = pygame.image.load('body.png')
x,y=210,120
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
x+=30 x+=30
# 将背景图画上去 screen.blit(bg,(0,0))
screen.blit(background, (0, 0)) screen.blit(c,(210,300))
# 将贪吃蛇画上去 nn.append((x,y))
screen.blit(right, (240, 120)) nn.pop(0)
# 将贪吃蛇的身体画上去 screen.blit(ui,(x,y))
screen.blit(body, (210, 120)) for i in range(len(nn)-1):
screen.blit(body, (180, 120)) screen.blit(bb,nn[i])
screen.blit(body, (180, 90)) # screen.blit(bb,(180,180))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update() pygame.display.update()
shi.tick(2)
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