Commit 68c23906 by BellCodeEditor

save project

parent 4a06837e
Showing with 20 additions and 27 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用pygame做准备
pygame.init()
fps=pygame.time.Clock()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=210,120
screen=pygame.display.set_mode(size=(800,600))
bg=pygame.image.load('bg.png')
c=pygame.image.load('apple.png')
ui=pygame.image.load('right.png')
bb=pygame.image.load('body.png')
shi = pygame.time.Clock()
nn=[(0,0),(150,150),(150,180),(180,180)]
x,y=180,180
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
if event.type==locals.QUIT:
exit()
x+=30
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
screen.blit(bg,(0,0))
screen.blit(c,(210,300))
nn.append((x,y))
nn.pop(0)
screen.blit(ui,(x,y))
for i in range(len(nn)-1):
screen.blit(bb,nn[i])
# screen.blit(bb,(180,180))
pygame.display.update()
\ No newline at end of file
shi.tick(2)
\ No newline at end of file
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