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Commit
6592acbb
authored
Nov 25, 2022
by
BellCodeEditor
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parent
e38124b1
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13 additions
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10 deletions
snake.py
snake.py
View file @
6592acbb
...
...
@@ -5,33 +5,36 @@ from pygame import locals
pygame
.
init
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
创建时钟,控制游戏速度
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
x
,
y
=
240
,
120
# 初始坐标进行赋值
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
#创建列表 获取坐标
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
x
+=
30
# x坐标增加
x
+=
30
#
position
.
append
((
x
,
y
))
#追加贪吃蛇头的坐标
position
.
pop
(
0
)
#删掉列表第一个元素
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
screen
.
blit
(
right
,
(
x
,
y
))
#
# 将贪吃蛇
的头
画上去
screen
.
blit
(
right
,
position
[
-
1
])
# 获取头的下标
# 将贪吃蛇的身体画上去
screen
.
blit
(
body
,
(
210
,
120
))
screen
.
blit
(
body
,
(
180
,
120
))
screen
.
blit
(
body
,
(
180
,
90
))
for
i
in
range
(
len
(
position
)
-
1
):
#使用len函数获取列表长度
screen
.
blit
(
body
,
position
[
i
])
#生成身体列表的下标
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
# 设置时间
FPSCLOCK
.
tick
(
3
)
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