Commit 6592acbb by BellCodeEditor

auto save

parent e38124b1
Showing with 13 additions and 10 deletions
......@@ -5,33 +5,36 @@ from pygame import locals
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) 创建时钟,控制游戏速度
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x, y = 240, 120 # 初始坐标进行赋值
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] #创建列表 获取坐标
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x += 30 # x坐标增加
x += 30 #
position.append((x, y)) #追加贪吃蛇头的坐标
position.pop(0) #删掉列表第一个元素
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y)) #
# 将贪吃蛇的头画上去
screen.blit(right, position[-1]) # 获取头的下标
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(position)-1): #使用len函数获取列表长度
screen.blit(body, position[i]) #生成身体列表的下标
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)# 设置时间
FPSCLOCK.tick(3)
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