Commit 620cc77a by BellCodeEditor

auto save

parent 59a9dec6
Showing with 47 additions and 9 deletions
...@@ -3,7 +3,7 @@ from pygame import locals ...@@ -3,7 +3,7 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
import random
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
...@@ -12,9 +12,26 @@ background = pygame.image.load('bg.png') ...@@ -12,9 +12,26 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
down=pygame.image.load('down.png')
up=pygame.image.load('up.png')
left=pygame.image.load('left.png')
font=pygame.font.Font('neuropol.ttf',18)
x,y=240,120 x,y=240,120
screen.blit('text',(0,0))
apple_x=360
apple_y=300
num1=0
num2=1
position=[(210,120),(180,120),(180,90),(x,y)] position=[(210,120),(180,120),(180,90),(x,y)]
setheading="right" setheading="right"
snakehand=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -24,21 +41,40 @@ while True: ...@@ -24,21 +41,40 @@ while True:
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left": if event.key==locals.K_RIGHT and setheading !="left":
setheading="right" setheading="right"
snakehand=right
if event.key==locals.K_LEFT and setheading !="right": if event.key==locals.K_LEFT and setheading !="right":
setheading="left" setheading="left"
snakehand=left
if event.key==locals.K_UP and setheading !="down": if event.key==locals.K_UP and setheading !="down":
setheading="up" setheading="up"
snakehand=up
if event.key==locals.K_DOWN and setheading !="up": if event.key==locals.K_DOWN and setheading !="up":
setheading="down" setheading="down"
snakehand=down
if setheading == "right":
x+=30
x +=30 elif setheading == "left":
position.append((x,y)) x-=30
position.pop(0) elif setheading == "up":
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y :
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
else:
position.pop(0)
# 将背景图画上去\ # 将背景图画上去\
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(right,position[-1] ) screen.blit(snakehand,position[-1] )
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将贪吃蛇画上去 # 将贪吃蛇画上去
...@@ -46,7 +82,8 @@ while True: ...@@ -46,7 +82,8 @@ while True:
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
# #
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) text=pygame.font.Font('Score:10',True,(0,0,0))
screen.blit(food, (apple_x,apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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