Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson2_diy1
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
61fe8974
authored
May 21, 2022
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
auto save
parent
65170d4f
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
48 additions
and
8 deletions
snake.py
snake.py
View file @
61fe8974
...
...
@@ -6,28 +6,68 @@ pygame.init()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头朝右
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
# 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 朝下
x
,
y
=
240
,
120
# 初始化贪吃蛇头的坐标设置x,y为240,120
# 创建列表储存贪吃蛇的初始坐标三段身体以及蛇头坐标
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
setheading
=
"right"
# 新建变量setheading记录贪吃蛇朝向并设为朝右"right"
snake_head
=
right
# 新建变量snake_head用来设置贪吃蛇朝向造型,初始造型设为朝右
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
# if判断键盘是否被按下
# if判断四个方向建是否被按下以及判断贪吃蛇朝向是否相反
# 就将方向设为按下方向键朝向
# 将造型设置为朝向造型
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up'
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
snake_head
=
down
# 设置贪吃蛇的头部坐标
if
setheading
==
"right"
:
# if判断朝向向右
x
+=
30
# x坐标增加一格
elif
setheading
==
"left"
:
# 继续判断朝向向左
x
-=
30
# x坐标减少一格
elif
setheading
==
"up"
:
# 继续判断朝向向上
y
-=
30
# y坐标减少一格
else
:
# 否则
y
+=
30
# y坐标增加一格
# 将贪吃蛇头的新坐标追加进列表
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
screen
.
blit
(
right
,
(
x
,
y
))
screen
.
blit
(
snake_head
,
position
[
-
1
])
# 将列表的第一个元素删除作为蛇头的坐标
# 将贪吃蛇的身体画上去
screen
.
blit
(
body
,
(
210
,
120
))
screen
.
blit
(
body
,
(
180
,
120
))
screen
.
blit
(
body
,
(
180
,
90
))
# for循环取出身体坐标len()获取列表长度-1,得到的值通过range()函数生成列表下标
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
# 取出列表里所有身体坐标进行渲染
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
# 用计时器的tick()方法设置帧数为3
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment