Commit 5f45e7aa by BellCodeEditor

auto save

parent 16f0d60e
Showing with 32 additions and 10 deletions
......@@ -6,27 +6,49 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
fps=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
p=[(180,90),(180,120),(210,120),(x,y)]
s='right'
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key==locals.K_UP and s!='down':
s='up'
if event.key==locals.K_DOWN and s!='up':
s='down'
if event.key==locals.K_LEFT and s!='right':
s='left'
if event.key==locals.K_RIGHT and s!='left':
s='right'
if s=='up':
y-=30
if s=='down':
y+=30
if s=='right':
x+=30
if s=='left':
x-=30
p.append((x,y))
p.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
screen.blit(right,p[-1])
#
for i in range(len(p)-1):
screen.blit(body,p[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
pygame.display.update()
fps.tick(3)
\ No newline at end of file
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